How Renzy is coming along, in plain language. What got built, what got thrown away, and why.
What is finished, what is being worked on, and what is still missing, including the things that cannot be finished without hardware I do not own yet.
The kill counter now sits inside a brush-painted circle that draws itself as the run gets faster, framed by a moon centred on the mountain.
How Renzy decides when enemies arrive so that no run is ever unwinnable, and what a seven year old taught me about the rules.
Why Renzy's strike is two poses I authored by hand, and why the first, motion-captured attempt was thrown out.
The first Unity build was gray boxes on purpose, and it had to feel identical to the browser prototype on a real phone before anything else was built.